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Friday, 23 April 2010

physical modelling in supercollider

supercollider offers a lot of possibilities for physical modelling of real-life sounds. this is interesting because of the options to sonify situations that we can barely imagine, eg a string the length of the path from earth to the sun being plucked by a subatomic astronaut, or a drum as big as jupiter, or a guitar the size of the milky way...
whilst there might not be a particularly pressing need for humans to hear such sounds, the technology could be useful in sound design for games, in creating a dynamic soundtrack that is based on the user interacting with the physical modelling of the game.
this topic reminds me of dr fiorella terenzi's work on sonifying galaxies; as extensions, data from "outer space" combined with visual representations would be an interesting way to look at physics and may aid understanding from beyond a theoretical maths perspective, and it would be fascinating on a smaller scale, using high-musicality algorithms to render the theories of subquantum kinetics. the effects of music/sound on thought patterns and cognitive activity is well-documented, and sonifying theoretical science may well lead to interesting scientific breakthroughs via altered mental states (eg kekule seeing the uroborus in a dream). so we may yet come closer to a theory of everything with supercollider (but not the one at cern)

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